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CITY OF DRAGSA
LEVEL DESIGN EXERCICE

In two weeks I create in its entirety a Level Design based on the game Styx.  
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I made the blocking phase, I created a Quest design where all the objectives were listed and I positionned all the AI and interactible objects.

CaptureStyx-1.PNG
CaptureStyx-6_edited.jpg
CaptureStyx-4_edited.jpg
CaptureStyx-2_edited.jpg
CaptureStyx-5_edited.jpg
CaptureStyx-7_edited.jpg
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